Mortal Komb-App

When a fatality is available for input, the text "Finish Him" will appear in the screen, and the opponent will go into a dizzy animation
When a fatality is available for input, the text “Finish Him” will appear in the screen, and the opponent will go into a dizzy animation

With the newest Mortal Kombat game just around the corner, many people (myself included) are preparing themselves by going back to Mortal Kombat 9 to either re-learn the game, or really get a feel for the play style. Of course, the most iconic part of Mortal Kombat is the fatality: the post victory chance to FINISH your opponent. Of course, every fatality has it’s own command patterns which are hard to memorize, and the move list is inaccessible in an online battle, so often I end up getting a comparatively lame victory on the games I do end up winning. I thought, “man, it sure would be nice to have a notepad with all the fatalities open and nearby whenever I need.” Well, I later decided on something better than a notepad: a mobile app.

Cover Screen of my App
Cover Screen of my App

With phones never farther than an arms reach away, and fatalities rather complex to memorize for every situation, this app will simplify fatalities and make them more accessible to everyone. The interface has a brief explanation page that explains the “code” used to convey each button pressed. Each page beyond that is every character playable in the game, arranged in alphabetical order for easiest access. The idea of this app is so you can pick your character and load the app while the match loads or quickly after a victory to cash in your well earned fatality.

A look into the explanation of the language used in the app for the command prompts
A look into the explanation of the language used in the app for the command prompts

As a bonus, I’ve also added an event calendar for the release of MKX; if I get an overwhelming positive response to the app, I will consider updating the app to accommodate the new game fatalities, and maybe even the brutalities. For now, you can access the app right here.

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Is Super Smash Brothers a Fighting Game?

Super Smash Brother for the WiiU
Super Smash Brother for the WiiU

One of the most heated debates within the Fighting Game Community is whether or not Smash Brothers is a fighting game. For many people, it’s solely regarded as a party game, but the emergence of SSB Melee and its very fighter-like mechanics made some people begin to take it more seriously. It made it’s debut at EVO in 2007, and again in 2013,2014, and will be there again in 2015. There’s clearly some competition going on in the Smash community, but is it comparable to other Fighting Game giants like Marvel versus Capcom 3, Ultra Street Fighter IV, Guilty Gear Xrd, Tekken, etc?

Smash Brothers Melee
Super Smash Brothers Melee

One of the main differences argued over is the general layout is very unlike a fighting game. The goal in most fighting games is to deplete your opponents life bar by dealing more damage than they deal to you. In SSBM, there is a platform in the sky and the players must ring each other out. The more damage one player has on him, the easier it is for him/her to get rung out, losing a life (in Smash tournament play, each player gets 4 lives). This style of play is so diverse from the traditional fighting game stages, which generally involve a flat plane with walls on either side.

However, despite the difference in stage and style of play, the basics of a fighting game is present. The competitive play, the blocks, the grabs, the reads, the punishes, combos, it’s all there. There is even a 9 part documentary about the competitive world of Smash Brothers and the players who live off the scene, called The Smash Brothers. The debate has never been entirely settled, and may never be, but in my personal opinion I think it is without a doubt a fighter. What do you think? Leave your thoughts on what you think about Super Smash Brothers, and what you would like to see next!

The Smash Brothers is a 9 part Documentary all about the competitive SSBM scene and its main players
The Smash Brothers is a 9 part Documentary all about the competitive SSBM scene and its main players

Tournaments

Without a doubt, tournaments are one of the most unique and fun events available for gaming. Unlike other MOBA (Multi-player online battle arena) tournaments like League of Legends and Dota 2, in fighting game tournaments, the focus is more on specific individuals rather than teams.

EVOlution is the biggest fighting game tournament than happens every July in Las Vegas
EVOlution is the biggest fighting game tournament than happens every July in Las Vegas

Of course, there are team tournaments too, but that’s a discussion for another time. For the time being, we’re going to talk about the epic struggle between two players, the glory of taking 1st place, and the hype of simply watching.

Put simply, a fighting game tournament functions like a convention. You pay the venue fee for attending, and then have a wide selection of games to attend to. There are normally “free play” sections in each tournament, where people brought set ups from home and play for fun, but the real meat is the tournaments. You can sign up for tournaments and, depending on the event, may be charged for each sign up. This would be because your money for participating will contribute to the winners pot. Generally, the pot will be split with +50% of the winnings going to first, a smaller percentage for 2nd, and so forth (usually down to 5th).

Two Giants in the Fighting Game Community (FGC), this image shows the profiles of Justin Wong and Daigo Umehara before they face off in the Capcom Cup
Two Giants in the Fighting Game Community (FGC), this image shows the profiles of Justin Wong and Daigo Umehara before they face off in the Capcom Cup

Tournaments are the bread and butter of fighting games. Top players from around the world get together and face-off for money and glory, and it is glorious to watch. Although, it can be admittedly difficult to follow without knowing the game mechanics and lingo ( like footies, block stun, reads, command grabs, salt, hype, etc.), but I will be sure to cover what I know for you guys in the future! In the meantime, I’m going to drop some twitch channels of Tournament streams and, if today is 2/22/15, then you may be able to catch the finals of Winter Brawl 9 Live! If not, there’s always the archives.

http://www.twitch.tv/teamsp00ky

http://www.twitch.tv/kpblive

http://www.twitch.tv/bifuteki

http://www.twitch.tv/vgbootcamp/profile

http://www.twitch.tv/clashtournaments/profile

Series Overview I : Street Fighter

Street Fighter I: Hands down, Street Fighter is the most influential and well known fighting game. It first debuted in arcades in 1987. The Capcom series didn’t start out as anything particularly special. Originally, the only playable character was Ryu: a martial arts master in a worldwide tournament. If there happened to be a second player, they could join in as Ryu’s rival, Ken.

Street Fighter II Dash Turbo
Street Fighter II Hyper Fighter (or Dash Turbo, in Japan)

Street Fighter II: It wasn’t until the 1991 release of Street Fighter II that the game began to attract attention. This new development introduced a relatively new concept for fighters at the time: an actual roster of unique characters to choose from, each with their own fighting style and special moves. Because of its massive arcade success, the game was ported to consoles. Street Fighter II started a common trend for Street Fighter; it introduced the concept of adding to the already existing game via new versions, without making a entirely new game. These installments, in order, were Street Fighter II: Champion Edition, Street Fighter II: Hyper Fighting, Super Street Fighter II: The New Challenges, Super Street Fighter II Turbo, and most recently Super Street Fighter II Turbo HD Remix (quite a mouthful).

Street Fighter: Alpha: 1995 saw the release of the Street Fighter: Alpha series. The story for Alpha takes place after Street Fighter I and before Street Fighter II; it explains character back stories and reasons for intense rivalries. Like Street Fighter II, it received it’s renovations, in the form of Street Fighter Alpha 2, and Alpha 3.

Street Fighter III: New Generation: In 1997, Street Fighter III introduced, as the titles mentions, a new generation. Besides poster-boys Ken and Ryu, the game features a completely new roster of characters. In it’s later renditions ( Street Fighter III: 2nd Impact and Street Fighter III: 3rd Strike), it does bring back both Akuma and Chun-Li as playable characters.

Street Fighter III: 3rd Strike Character Select Screen

Street Fighter IV: In 2007, 8 years after the release of Street Fighter III: 3rd Strike, Capcom announced the release of Street Fighter IV, which would take place chronologically in between Street Fighter II and III. The gameplay would work on a 2D plane, similar to the previous versions, but would now feature cell-shaded 3D graphics. Also like it’s predecessors, Street Fighter IV was followed by updates, including Super Street Fighter IV, Super Street Fighter IV: Arcade Edition, Ultra Street Fighter IV, and most recently Ultra Street Fighter IV: Omega Mode.

Street Fighter V: Currently, all that exist are rumors, a cinematic trailer, and a gameplay trailer revealing Ryu and Chun-Li. What do you want to see from Street Fighter V? Which characters should make a reappearance? What mechanics? If anything gets announced, I promise to report it hear, along with my impressions.

Ready… Fight!!

SFII_CharacterSelect

What better way to start a blog than a rhetorical question? The only better opening would possibly be an introduction of myself as a passionate college freshman, or that this blog will feature personal tips, reviews, and other interesting tidbits about the world of Fighting Video Games.  I could still go back and change the intro, but there is no backing down in this dojo.

Why Fighting Games? I chose fighting games because I follow them rather passionately and feel i can report rather knowledgeably on the material. Also, I can hopefully convince somebody else that fighting games are definitely worth checking out at any opportunity.

What specific pieces will you cover? As mentioned, everything will be personalized. This will include reviews of various fighting games I have experienced, tips for such games, explanation of fighting game lingo, various character summaries, etc. If it relates to fighting games, I will probably cover it!

Who is this for? Honestly, this is mostly for me. I feel the desire to express my specific love for fighting games, and if someone else wants to learn about fighting games? This game will fill them in with everything I know on the matter.

Any other elements you plan to add? While it may seem that fighting games are a very small topic (a subset of Video games in general), I still feel it may be to broad. More blogs may open up for specific games, character reviews, tips, etc. Perhaps even combo videos.

Why “Crounching Light Punch”? The crouching light punch is the fastest move in most fighting games. It is used to combo into bigger attacks for massive damage. I plan to use this site as a “crouching light punch” or intro to a full combo for people to sharpen their knowledge on fighting games.