Tournaments

Without a doubt, tournaments are one of the most unique and fun events available for gaming. Unlike other MOBA (Multi-player online battle arena) tournaments like League of Legends and Dota 2, in fighting game tournaments, the focus is more on specific individuals rather than teams.

EVOlution is the biggest fighting game tournament than happens every July in Las Vegas
EVOlution is the biggest fighting game tournament than happens every July in Las Vegas

Of course, there are team tournaments too, but that’s a discussion for another time. For the time being, we’re going to talk about the epic struggle between two players, the glory of taking 1st place, and the hype of simply watching.

Put simply, a fighting game tournament functions like a convention. You pay the venue fee for attending, and then have a wide selection of games to attend to. There are normally “free play” sections in each tournament, where people brought set ups from home and play for fun, but the real meat is the tournaments. You can sign up for tournaments and, depending on the event, may be charged for each sign up. This would be because your money for participating will contribute to the winners pot. Generally, the pot will be split with +50% of the winnings going to first, a smaller percentage for 2nd, and so forth (usually down to 5th).

Two Giants in the Fighting Game Community (FGC), this image shows the profiles of Justin Wong and Daigo Umehara before they face off in the Capcom Cup
Two Giants in the Fighting Game Community (FGC), this image shows the profiles of Justin Wong and Daigo Umehara before they face off in the Capcom Cup

Tournaments are the bread and butter of fighting games. Top players from around the world get together and face-off for money and glory, and it is glorious to watch. Although, it can be admittedly difficult to follow without knowing the game mechanics and lingo ( like footies, block stun, reads, command grabs, salt, hype, etc.), but I will be sure to cover what I know for you guys in the future! In the meantime, I’m going to drop some twitch channels of Tournament streams and, if today is 2/22/15, then you may be able to catch the finals of Winter Brawl 9 Live! If not, there’s always the archives.

http://www.twitch.tv/teamsp00ky

http://www.twitch.tv/kpblive

http://www.twitch.tv/bifuteki

http://www.twitch.tv/vgbootcamp/profile

http://www.twitch.tv/clashtournaments/profile

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Series Overview I : Street Fighter

Street Fighter I: Hands down, Street Fighter is the most influential and well known fighting game. It first debuted in arcades in 1987. The Capcom series didn’t start out as anything particularly special. Originally, the only playable character was Ryu: a martial arts master in a worldwide tournament. If there happened to be a second player, they could join in as Ryu’s rival, Ken.

Street Fighter II Dash Turbo
Street Fighter II Hyper Fighter (or Dash Turbo, in Japan)

Street Fighter II: It wasn’t until the 1991 release of Street Fighter II that the game began to attract attention. This new development introduced a relatively new concept for fighters at the time: an actual roster of unique characters to choose from, each with their own fighting style and special moves. Because of its massive arcade success, the game was ported to consoles. Street Fighter II started a common trend for Street Fighter; it introduced the concept of adding to the already existing game via new versions, without making a entirely new game. These installments, in order, were Street Fighter II: Champion Edition, Street Fighter II: Hyper Fighting, Super Street Fighter II: The New Challenges, Super Street Fighter II Turbo, and most recently Super Street Fighter II Turbo HD Remix (quite a mouthful).

Street Fighter: Alpha: 1995 saw the release of the Street Fighter: Alpha series. The story for Alpha takes place after Street Fighter I and before Street Fighter II; it explains character back stories and reasons for intense rivalries. Like Street Fighter II, it received it’s renovations, in the form of Street Fighter Alpha 2, and Alpha 3.

Street Fighter III: New Generation: In 1997, Street Fighter III introduced, as the titles mentions, a new generation. Besides poster-boys Ken and Ryu, the game features a completely new roster of characters. In it’s later renditions ( Street Fighter III: 2nd Impact and Street Fighter III: 3rd Strike), it does bring back both Akuma and Chun-Li as playable characters.

Street Fighter III: 3rd Strike Character Select Screen

Street Fighter IV: In 2007, 8 years after the release of Street Fighter III: 3rd Strike, Capcom announced the release of Street Fighter IV, which would take place chronologically in between Street Fighter II and III. The gameplay would work on a 2D plane, similar to the previous versions, but would now feature cell-shaded 3D graphics. Also like it’s predecessors, Street Fighter IV was followed by updates, including Super Street Fighter IV, Super Street Fighter IV: Arcade Edition, Ultra Street Fighter IV, and most recently Ultra Street Fighter IV: Omega Mode.

Street Fighter V: Currently, all that exist are rumors, a cinematic trailer, and a gameplay trailer revealing Ryu and Chun-Li. What do you want to see from Street Fighter V? Which characters should make a reappearance? What mechanics? If anything gets announced, I promise to report it hear, along with my impressions.

Ready… Fight!!

SFII_CharacterSelect

What better way to start a blog than a rhetorical question? The only better opening would possibly be an introduction of myself as a passionate college freshman, or that this blog will feature personal tips, reviews, and other interesting tidbits about the world of Fighting Video Games.  I could still go back and change the intro, but there is no backing down in this dojo.

Why Fighting Games? I chose fighting games because I follow them rather passionately and feel i can report rather knowledgeably on the material. Also, I can hopefully convince somebody else that fighting games are definitely worth checking out at any opportunity.

What specific pieces will you cover? As mentioned, everything will be personalized. This will include reviews of various fighting games I have experienced, tips for such games, explanation of fighting game lingo, various character summaries, etc. If it relates to fighting games, I will probably cover it!

Who is this for? Honestly, this is mostly for me. I feel the desire to express my specific love for fighting games, and if someone else wants to learn about fighting games? This game will fill them in with everything I know on the matter.

Any other elements you plan to add? While it may seem that fighting games are a very small topic (a subset of Video games in general), I still feel it may be to broad. More blogs may open up for specific games, character reviews, tips, etc. Perhaps even combo videos.

Why “Crounching Light Punch”? The crouching light punch is the fastest move in most fighting games. It is used to combo into bigger attacks for massive damage. I plan to use this site as a “crouching light punch” or intro to a full combo for people to sharpen their knowledge on fighting games.